THE CALCULUS OF THE NON-EXACT RELIEF PERSPECTIVE
Radoslav Hlúšek
For computer visualization of 3D scenes it is necessary to pay attention to mathematical models of scene, image plane (screen) and viewer (camera, eye, ...) which are represented by data in computer. The alteration of the position of the viewer could be considered under certain assumptions as the alteration of the centre of projection of the relief perspective in Euclidean space E3. According to the techniques which are used in computer animation, they could be used for solving the problem of continuous deformation of the relief So the subject of this paper is to ask for these generated reliefs with only little changes within a tolerance ε.
Keywords: perspective collineation, frame-by-frame animation
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